Illestrader and I have been grinding our way through Tom Clancy’s Ghost Recon Wildlands. As evident in this accurate, albeit, late comic.
True story though, the characters in this game say “shitballs” a lot. Sometimes it is hard to take the game serious when you actually listen to their dialogue. But I guess that’s part of its charm.
The game is incredible though. It is a near perfect Co-op experience. The missions structure gets a little repetitive, but it gets mixed up often enough that it never feels stale. And every interaction feels unique in co-op because any number of things can go wrong.
I actually started this comic back on April 4th, but for some reason it just took the back burner to everything else I had going on. I’ll try to get better at the regular updates.
In other news, I wrapped up WatchDogs DLC. There’s another one coming out soon, but I won’t worry about that for a bit. I also wrapped up Dues Ex Mankind Divided. Currently working on Call of Duty Black Ops II now that its finally backwards compatible and some other games. I purchased the Bioshock collection, and will be playing through those 3 games in the near future.
That’s all for now.
As you can see from the comic, I don’t play well with others.
It probably comes back to my meticulous nature, but when I’m working in the home base, I have a strong urge to make it very flat, easy to navigate, with all the pods and extensions laid out precisely. However, using the deformation tool, it is really easy for someone to walk in and start modifying the land. This is not acceptable. I will bury you.
When we found the research object with our rover, we realized at that point that we both couldn’t sit in the vehicle and move the object, so one of us had to volunteer to be left behind. At the time we couldn’t have predicted how far away our home base actually was, and it was only a later realization that Illestrader was left there without the free air that came from the Rover. It was a worrisome revelation for a few minutes.
And yes, Illestrader actually trapped himself on our nearest Moon. True story.
This comic was a bit tougher to pull off as I had some issues with the stars. I was using the noise filter to make them, but I guess I used way too much for the distribution. So even though I played with the levels to get it looking good, when I flattened and saved the image, the amount of stars just came back 1000x and took over the whole sky. So I have to go back and find another way to reproduce them. Not 100% happy as I feel they could be brighter. But oh well.
Next week I should have a comic within Tom Clancy’s Ghost Recon Wildlands, which we’ll be starting up this weekend. Super excited.
So our trip to Las Vegas did not go as planned. As we flew out on the Monday, I was sick all day. Felt sick on the plane on the way there, and then got really, really sick as we arrived to at the hotel. We stayed at the MGM Grand, and our trip was only 3 days long. So getting sick really ruined our first day. I won’t go into the details, but the comic can let you know where I spent the majority of the night.
At around 3am, Nichole started getting the same symptoms, and so for her, day 2 was a write-off. My symptoms were still iffy, but at least I got to get out of the hotel and eat some food and spend some time with the friends we were meeting down there.
Day 3, our final full day, we finally got to go out as a group, see some of the neighbouring hotels and some of the attractions. We also went to see a Cirque show that night at the Bellagio. So we definitely tried to make the most of our final day and see as much as possible.
The next day, Thursday, we flew home. A whirlwind trip, with lots of trolling about getting married, just to agitate our parents.
I recently completed Watch Dogs 2, completely…thoroughly, and while I wait for the upcoming DLC, I’ve been left feeling somewhat empty, and nothing holds my attention for long. I probably dumped about 40 hours into Watch Dogs 2, and that’s a pretty big void to fill. I played and completed Feist recently and I’m working away at Candleman. I also decided to jump back into Deus Ex as I had left them incomplete when I switched to Watch Dogs.
Illestrader and I played Astroneer – which is in early access – last night and I streamed on Twitch for a few hours. You can catch me on Twitch occasionally here: http://www.twitch.com/irogans.
Other then that, I’m leaving for a brief vacation on Monday, so I may not have a comic ready for this time next week, but I’ll certainly try my best. I am at least not lacking for ideas.
Here is the middle panel of the latest comic featuring Trico and the kid in the dark dungeon hallway. I was pretty happy with how it turned out so I figured I should make it a solo piece. To Share.
This was quite the ambitious comic this week, but I’m really happy with how it turned out, even if it was a little late.
The idea came to me while playing the Last Guardian, and as I was appreciating the environments, I would always catch Trico off in the distance watching me, almost stalking me. Like he was almost studying me. And I started thinking that this game could easily be a horror type game where you’re always trying to outrun this large beast.
To answer any questions regarding the first panel, we ended up seeing Split, which was fantastic.
Aside from that, I’m slowly getting the hang of the comic, picking up new techniques to increase my speed, and settling on a visual style. And I might have to try and pull off two comics this week as I’ll be in Vegas on the 27th, and only coming home a few days before the weekend. We’ll see how it goes. I do have some ideas around Gears of War 4 as Illestrader and I just wrapped that game, so I could probably throw something together.
I also need to spend some time on this side and get some content and links up. Here’s the facebook page: https://www.facebook.com/StrangerThanFriendship/. I have to think of other ways to promote the comic. Always something to work on…
Anyways, be good.
I recently picked up Overcooked to play with Nichole. The game is a cute little co-operative cooking game where you must work together in a small, sometimes very uncooperative kitchen. Either it’s split into two, or the counter tops move; there’s always something about the kitchen that’s working against the cooks getting food out on time.
Last Friday we had a group gamenight and figured it would be fun to play Overcooked in 4 players co-op. For the majority of the group it was. For one it was not.
I’m really happy with how this one turned out, which the character designs… with everything. As this comic is still in its infancy, I suspect it will adjust slightly over time, as I get comfortable with the style and routine. I’m excited though. 🙂
So…this is the start of a new venture. A brother website to my on-going blog and video game review site that I don’t update nearly enough as I should. Depending on how this one takes off, I don’t what I’ll do with the other.
Either way, this is going to be a weekly webcomic about myself (iRogan) and my buddy Wayne (Illestrader). It’ll be about our lives, our girlfriends, our day-to-day, and the games we play.
Wish us luck 🙂